﻿using System;
using UnityEngine;

// Token: 0x020002BE RID: 702
public class FingerPoserHandle : MonoBehaviour
{
	// Token: 0x06001037 RID: 4151 RVA: 0x000772FD File Offset: 0x000754FD
	private void Start()
	{
		this.initialRot = base.transform.localRotation;
	}

	// Token: 0x06001038 RID: 4152 RVA: 0x00077310 File Offset: 0x00075510
	private void LateUpdate()
	{
		base.transform.localPosition = Vector3.zero;
		this.realPosition = base.transform.position;
	}

	// Token: 0x06001039 RID: 4153 RVA: 0x00077333 File Offset: 0x00075533
	public void Reset()
	{
		base.transform.localRotation = this.initialRot;
	}

	// Token: 0x04001501 RID: 5377
	private Quaternion initialRot;

	// Token: 0x04001502 RID: 5378
	public Vector3 realPosition;
}
